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obviously most would agree that mechanically the z32s greatest fault is space, that engine is in their snug! which causes and creates a whole hoast of other issues. however thats not what im thinking about, been thinking about bobs car today and how well it goes round corners. thinking back i seem to remember pete saying that nothing drastic had been done to the chassis. so what is it about the stock setup of the z32s suspension that makes it less good through the turns than many other sports cars of a simular weight class, im led to believe the z33 and z34 go round corners far better? obviously other cars of a simular age im thinking yank tanks have issue slike crappy leaf springs etc but the zeds quite modern under there with the double wishbones etc and our cars use quite a few of teh same parts that are used in teh skylines which are renowned for great handling. so i guess what im asking is whats the best way to make a z32 go round a bend faster and under more control, and what is the major limiting factor in that game.